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ShareWare OnLine 2
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ShareWare OnLine Volume 2 (CMS Software)(1993).iso
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bbsdoors
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CHANGES.DOC
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1993-05-21
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5/22/93 Version 1.30 (Maintance Release)
- New ANSI screens with new phone numbers for Prime Base.
- New Voice support phone number in Sysop Doc.
- Changed the File_id.diz file.
4/30/93 Version 1.20
- Turned off the reverse white since it was not being displayed to remote
users.
- Remove the "r","a" from being displayed in the attacking screen.
- Corrected the problem when attacking a planet too hard and reducing a
technology or resource, sometimes a planet's defenses would raise.
- Corrected the display of a fleet's status after firing it's weapons twice.
It's movement is now 0.
- Added interest to planet's banks.
- Corrected information displayed on the scan planet screen:
Distance to owned planets
- Corrected information displayed after attacking a planet.
- Added the option to abort from viewing the entire known galaxy on screen 8.
- Changed the colors on the known galaxy log for easier viewing.
- Added the option to abort building a fleet.
- Removed having to select the planet to attack.
- Added the option on the Scan Planet selection of press y, instead of having
to enter the planet number.
- Changed the number of owned planets per line on the scan planet screen.
- Changed the number of fleets per line on the scan planet screen.
- Added the option to raid a bank on a planet with 0 or less defenses.
- Corrected the problem of a "ghost" fleet if a colonizer colonized a planet
and it was the only ship in the fleet. The fleet would remain with no ships.
- Corrected the problem of fleet's sensor range and movement being incorrect
after:
Attacking a planet
Splitting into a new fleet
Joining Fleets
- Changed the sr.bat file again to insure that a dropped carrier doesn't keep
the game offline.
- Correted the cost for raising technology and resources. (Cheaper!)
4/28/93 Version 1.11
- Discovered that the SR2 module detected a changed version.
This corrects this in the unregistered version.
- Increased default victory condition to 50 turns.
- Modified the busy.txt file.
- Modifed the sr.bat file.
4/27/93 Version 1.10
- Added a pause when 40 planets are displayed on the Known Galaxy Screen.
- Corrected the cost of raising a planet's Tech or Resources.
- Added the routine to detect for when a game as been completed.
- Added a check when pressing "q" to insure the user wishes to return to
the BBS.
- Added the line to the Non-Registered message about it being a 30 second
delay that will be remove upon registering.
- Checked to an empty empire name.
- Increase the maximum number of players from 2 to 4 in each galaxy.
- Increase the maximum number of planet from 500 to 900.
- Simplified the SR.BAT file, now a score file is generated automatically
after playing a turn.
- Added Messages when saving and loading data files so user knows that the
system isn't locked up.
- Corrected the problem with fleets being able to fire their weapons when
not in range.
- Corrected the problem with users able to join/form more galaxies than
configured by the sysop.
- Added RESET.bat to completely reset this door back to scratch!
- Edited the Busy.txt file.
- Added a second opening screen.
4/25/93 Version 1.00 Released!
- Corrected the problem with new players always joining an existing game.
- Corrected the problem with a player being able to become more than 1
turn ahead of their opponent on the same day.
- Corrected the display of the player's real turn in the main module.
- Corrected the problem on the hints screen not being displayed to every
player on their 1st turn.
4/23/93
- Modified sr.bat. It now removes the doorlock if someone drops carrier
while playing.
- Removed the 5 second wait before displaying the Non-Registered notice.
4/22/93
- Due to forgetting to include a vital piece of data in a file, the
program has had a major revision in the file stucture. This means
that all existing games will not work. Remove all existing games by:
1. Delete all #.*, where # are numbers.
2. Delete all *.sr
- Discovered that the "SHELL" and "SHELLTODOS" commands lock up the BBS
when trying to exit the door. So to add the score routine, I have
changed the sr.bat.
- Added a screen to show what ships exist in what fleets.
4/21/93
- Added the score file routine. Now a player can view his status compared
to the other players upon leaving the main program.
- Added the option of viewing scores from the menu program.
- Added a display of how much damage was done on an attack.
- Corrected the game number displayed.
- Justified the planet number on the colonized report screen.
4/20/93
- Corrected error that when you joined a fleet with another fleet, and the
resulting fleets movement is less than the movement that one of them
had traveled before, the display showed a negative number for moves left.
- Changed the opening screen.
- Corrected error that allowed colonization of a planet when it still had
defenses.
- Corrected error that did not remove 1 Colonizer from a fleet upon
colonizing a planet.
- Added a display of current status when modifying a planet's:
Bank/Tech/Resources/Defenses
- Added Fleet reports of why a fleet with a Colonizer does not colonize.
- Added to Sensor for Planets and Galaxy Log, if a planet is owned, the
player number is also displayed.
- Corrected error on the Sensor Planet screen that did not show the
distance to a planet that had not been visited yet.
4/19/93
- Lowered the amount of possible damage a planet can do returning an
attack of a fleet.
- Corrected bug in the menu program that wouldn't allow players to take
their 2nd turn!
4/18/93 Changes:
- Changed the menu options.
- While chaining to next module, message sent to use is correct.
- Colorized most of the game.
- Registration numbers now work.
- Added hint option instead of instructions when starting that day.
- Automatically display hints the first turn of a game.
- Changed it so that every day a user can play, wether or not his opponent
has played.
- Added the option quit from the fleet operations options.
- Corrected the format of the online players instructions.
- Added a players instructions that can be downloaded.
- Added the message in the fleet building area, that all credits must be used.
- Added sr.bat: This format must be used in starting the game.
- Added to the sysop.doc file how to run the door locally.
4/16/93 Changes:
- Formatted the PLAYER.INS file for correct viewing online.
- Added Player.doc file
- Added the Q option to Fleet Operations
- If no ships are built into a fleet, then it doesn't ask where to build it.
- Corrected the problem with Option 1: View Instructions.
- Major bug! Chained programs worked fine using "local" and under BBS soft-
ware local node, but under modem....lockup! Changed way to load, now using
sr.bat file. I hope to get rid of the "Now returning you to....." when
chaining to the 2 module from the 1st and visa versa.
4/16/93 Beta Testing has begun....